The Origin tab is really the combined Origin and Background tab. In this Baldur’s Gate 3 character creation guide, we’ll walk through the tabs of Baldur’s Gate 3’s character creation screen, the stats associated with Origin and Background, Race and Subrace, Class and Subclass, and give some advice on the building a straightforward starter character. We cover this a bit more in our Baldur’s Gate 3 beginner’s guide. Mechanically, these choices determine the stats - both the obvious stats like Strength and Dexterity, and the less obvious ones like Survival and Deception - you’ll use to interact with the world. Making your character means making a bunch of choices in a row. (If you’re familiar with D&D, what follows is the process straight out of the Player’s Handbook.) You’ll make choices about Origin and Background, Race and Subrace, Class and Subclass, and assigning your ability points. Conveniently, you'll find them scattered everywhere.In Baldur’s Gate 3, the first thing you’ll be asked to do (after the gorgeous opening cinematic) is make a character. If you've run out of spells and you're in the middle of a dungeon, you can just hit the camp button and your party will set up camp in the dungeon itself, allowing you to take a long rest as long as you have camp supplies. Since the turn-based battles can get pretty intense, and some of the truly massive ones might take you the better part of an hour, making mid-battle saves is particularly essential. There are hardly any restrictions on saving, so you can save scum to your heart's content, letting you take as many risks as you'd like, safe in the knowledge you can just turn back the clock a few seconds and rectify any bad rolls. In the middle of a conversation and you don't really know what dialogue option to pick? Thinking of experimenting in the middle of a fight and worried you might accidentally kill your whole party? About to do a skill check and unsure if you'll succeed? Just save! Pets, like a dog and an owlbear pup, can be acquired, as well as other camp followers like Halsin the Druid. Once you recruit him, he'll hang out in your camp forever, and he's not the only one. Withers also has a side hustle as a mercenary recruiter, letting you hire more companions, though these ones won't be as involved in the story. You'll want Withers on your team because he's how you respec your characters, letting you right mistakes for gold. ![]() ![]() Luckily, even if you miss him in the crypt, he'll eventually show up at your camp on his own. The door is locked, but you can also access the building from above, by dropping a rock on a crack in the floor. This undead lad can be found in the Dank Crypt beneath the ruin that's right ahead of where you escape from the nautiloid. You'll also find spell scrolls, and even items that give you these powers while you wear them, like an amulet you'll find in the Dank Crypt early on, next to Withers' sarcophagus.īaldur's Gate 3 classes: Find your perfect professionīaldur's Gate 3 races: Pick your favorite faceīaldur's Gate 3 companions: Learn who's whoīaldur's Gate 3 builds : Optimise your class So this is still a very useful spell.Įven if your character can't learn these spells, your companions can. Speak with Dead isn't quite as useful, and a lot of corpses will have nothing to say, but just like Speak with Animals the dead can share information with you, help you with quests, warn you about dangers ahead and spill secrets. ![]() It's always handy to have the ability to make an animal turn against its master, especially if that master is going to try and kill you. Most critters have something to say, and while a lot of the animal dialogue is played for laughs, they can also provide important information, impart secrets and even team up with you. These two spells might not seem essential, but if you've played Divinity: Original Sin 2 before, you'll know that you can't live without them, especially Speak with Animals.
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